In my world, Tower Defence games are just this kind of game, as I always like the idea, but never managed to really understand the progression. Instead, certain games appear really appealing on the surface, and are fun to play, but there's something fundamental about their design that can become a barrier halting progression and putting an end to any enjoyment there was to be had. Not to be confused with games that are fun despite having a lack of skill such as fighting games and racing games, which I enjoy thoroughly even though my skills are terrible in both. Then there are the genres that seem enjoyable on the surface, but as enjoyable as they may be, there's something about it that gets in the way of all the fun. This is my experience with just about every puzzle-platformer I try these days, as I'm always ready for "the one" that might win me over, but I ultimately dislike the genre and everything that goes along with it. In fact, most of the time when I try something I really don't want to play, my suspicions are validated very quickly and I know that I never should have bothered in the first place. I'm no different, but I think the key to remaining open to things outside of our usual wheelhouse is to always be willing to give something new a try.Īlthough, being willing to try something new, doesn't automatically mean that you suddenly develop a taste for everything you try. In fact, I think if we were all a little honest and reflective about what we're into, the diversity and eclectic aspect of our tastes would be relatively limited. There are so many genres in gaming that it stands to reason how none of us will be one hundred percent familiar with every single one of them.
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